programmer
i build things that scale. every project i touch gets designed with modularity as the core principle because software should grow, not break under pressure.
i don't like people who don't make large projects modular. if you're going to build something significant, architect it right from the start.
"if it's not modular, it's not worth building"
built a minecraft pvp client from the ground up using a modular codebase. currently working on a backend to introduce social features directly into the client.
don't really have that many projects in c++, i just know the language. focused on understanding performance optimization and memory management fundamentals.
currently working on learning pygame in order to eventually build my first game without a standard game engine. focusing on understanding core game development concepts.
i approach every problem by breaking it into independent, testable components. this isn't just good practice - it's the only way to build systems that last.
email: matthewbristergaming@gmail.com
github: github.com/BarneyCompiler